How to obtain GLB ?
- 3ds Max
Install your plugin in "path/to/Autodesk/3ds Max 2017/bin/assemblies", https://github.com/BabylonJS/Exporters/releases
How to install : https://doc.babylonjs.com/resources/3dsmax
You can export Glb directly (Version 2.8)
Move all .dll files into a directory defined in Maya plug-in path (for example C:/Program Files/Autodesk/Maya2018/bin/plug-ins)
How to install : https://doc.babylonjs.com/resources/maya
- Cinema 4D
Install your plugin in "path/to/MAXON/Cinema4dR20/Plugin/" https://labs.maxon.net/?p=3360
Download the plugin and install Gltf Exporter plugin. Load your model on Revit. Open Add-Ins, ribbon tab, click export from Simlab Gltf Exporter.
- Other softwares (Autocad, ...)
Please contact our 3D studio.
Pipeline for amazing AR
- At first
Unit setup : 1 unit = 1 meter
Polygon optimization : Maximum 400K, polygon triangulation and compress textures
Reset Xform at the end
Orient and group all your objects with a x0,y0,z0 pivot
Name nomenclature should contain A-Z, 0-9 texts with no space.
- Technical issues you may meet with your 3D model
Invisible faces : check your normal orientation
Android Compatibility : https://play.google.com/store/apps/details?id=com.google.ar.core
Sparkling objects : Your objects may be too close to each other
Textures : RGB format
Physical materials reflection (PBR) : Roughness and metalness materials are recommended , and use normal map
Supported format : GLB
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If you register for a free account, you will discover more options to customize your link.
There is no credit card required. If you do not subscribe to any plan, your links will be inactive after 7 days.
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